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Crafting System(Coming in June 16) !!

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Crafting System(Coming in June 16) !! Empty Crafting System(Coming in June 16) !!

Post by SuhPie Thu Jun 04, 2009 3:34 pm

Hiya all,

Here to bring you some informations about crafting Cool

Well, this is what i could gather from the broken english.
-You have to go
to a fishing hole NPC to open up your crafting studio.
-There is grass,
minerals, and jewelry found around the world.
-It
costs 1 million crone to make something
-It seems like you get a new skill
set for crafting things or harvesting things in the wild (not sure). You can
increase your skills by taking quests from an NPC. Theses skills are separated
into "collection of grass" "Collection of minerals" and "mineral
collection"
-Little fuzzy on this, but it seems like you can trade materials,
but not items that you make
-Respawn time of materials 10 minutes, 6 minutes
in dungeons
-Possible Items you can "extract" (by extract i think it means
taking all the things you have collected and using an "extraction machine" found
in the fishing hole npc)
Unique weapons
(possibly enchanted)
Unique armors (possibly enchanted)
option
items
Possibly some kind of seal like those found in the IM and in fire
temple
possibly costumes

-Production seems different from
extraction
-Production is used to make weapons armor and accessories.
-It
seems like you get specific stats on what you make, not randomly stated items
like what you get from the wild. Best example i can list is a 95 staff with the
stats
+35 Intelligence
+35 Spirit
+25 Stamina
+10 Attack power
MP
+10
Not the best, and I'm pretty sure that's a rare too. There go my hopes of
some how obtaining a leo xbow with 13+ ranged attack without farming for a year
-_-
-It seems like you can add these accessories to weapons or armor, however
they will disappear if your forge fails (like option items) or loose some of its
value
-The most god like accessory i found
was +25 str, +25 dex, +25 vit
(or +25 of any 3 stats really)
-It seems
like you can somehow start making seals now too (they are called spirit stones
here). Instead of giving stats, they give bonus's that option items usually do
(e.g. attack speed, crit rate, hp absorb, etc) This might however be just more
advanced option items. There seem to be 22 levels of production separated into 5
tiers. Top tier gives really amazing bonus stats like
Attack power increased by 26%
Attack speed
increased 28%
Movement increased 28%
HP absorb 16%
Crit rate increased
5%
Damage drop 30%

-They only last 7 days, and you can only use one
at a time or they are not stack able (not sure which)
-There is another set
of stats that are associated with armor somehow. Its called "spirit armor" so i
imagine its similar to spirit stones talked about above, but either for your
armor, or are meant to be defensive based. The bonus stats are similar to option
items used for forging armor we currently have. Something not related to this
wiki, i have found something written about "perfect" option items in our current
version of rohan which had very similar effects as these spirit armors at max
level. This might be it (doubtful though)
-Seems like you can now make keys
to summon boss mobs instead of having to wait for them to respawn. You just use
them where they normally spawn at. (e.g. use an Ziet key in the center of r4 to
make him spawn)

SuhPie
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Post by Kareem Sat Jun 06, 2009 3:05 pm

Nice i was afraid it ends up asking us to farm mobs drops like lucid mana stones and those crap to forge with them , it was gonna be lame but this sounds like solid crafting system.
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Post by SuhPie Tue Jun 09, 2009 10:32 am

Ya me too, just hope this is like solid crafting in which you use some tools for mining.

This is what I found in rohan forum.. Iam not really sure if this come with crafting system or this is just belong to another feature that might come in future patch/update

Crafting System(Coming in June 16) !! Rohanmining

As we can see it looks pretty much like mining tools , well it is mining tools Razz

Need some Chinese/japanese help for this -.-

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Post by Vexxx Tue Jun 09, 2009 10:37 pm

I can make it out some of the words but not enough to be able to translate it.

Vexxx
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Post by SallyB Wed Jun 10, 2009 5:21 am

lolz i want that green helmet xD
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Post by Vexxx Thu Jun 11, 2009 8:58 am

sally, why do you pick such weird items.. first it was that pony in pet forging and now the green helmet? lol.

Vexxx
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Post by SallyB Thu Jun 11, 2009 8:59 am

maybe im weird too haha Laughing
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Post by SallyB Thu Jun 11, 2009 9:00 am

and ffs- pony is cute >.<
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Post by Vexxx Thu Jun 11, 2009 9:01 am

ok.. you might have a point with the pony, but why a green helmet?

Vexxx
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Post by Vexxx Thu Jun 11, 2009 9:04 am

ynk posted some extra info regarding the crafting system and it looks
like you can add sockets to your weapon to insert new crafting stones
into them.

Also, they mentioned something about extraction. what i'm
thinking is that you might be able to "remove" stats from one weapon
and insert them into a new weapon. existing weapons cannot be
socketed but extraction allows transfering the stats of existing
weapons to new socketed weapons.. just my speculation...

Vexxx
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Post by SallyB Thu Jun 11, 2009 9:04 am

u mind green helmets?
hehe if u prefer purple gloves i will just respect it Very Happy
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Post by Vexxx Thu Jun 11, 2009 9:09 am

lol.. purple gloves is a lot better.. i don't think a green helmet will look good on your templar..

k.. time for me to go to work.. cya sally..

Vexxx
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Post by SallyB Thu Jun 11, 2009 9:11 am

Laughing haha, have a nice day Very Happy
i think i will take a nap, since i cant login im so bored ~.~
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Post by Sweet Sat Jun 13, 2009 1:28 pm

In luminary here is a "crafting system"

i hope that this system wont be a failure like blaze quests >.<

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